#ifndef __GAMEOVERLAYER_H__
#define __GAMEOVERLAYER_H__

#include "BaseLayer.h"

class GameOverLayer : public BaseLayer
{
public:
	GameOverLayer();
	virtual ~GameOverLayer();
	
	virtual bool init();
	virtual void keyBackClicked();
	
	CREATE_FUNC(GameOverLayer)
	STATIC_SCENE(GameOverLayer)
protected:
private:
	void onBack(CCObject *pSender);
};

#endif